![]() Otherwise, Shape Bender gets confused and freaks out. To keep things from stretching or squishing, make both lines about the same length.īeginnings and endings matter. Draw your curved bending path so its beginning and end points are at different places along the red axis. If you want it to stretch, make your straight line shorter than your curved one. Its length affects how the thing you’re trying to bend stretches (or squishes) when you bend it. ![]() The length of your straight line matters. I’m referring to the one you drew in Step 3, above. Where you position the straight line has an effect on the result of your bending operation. Note the different positions of the red line relative to the original blue cone in each of the above three examples. Take a look at the following images to see what I'm talking about: If you want your bent object's center line to follow the bending path precisely, draw the straight edge right through the center of the original object. It basically acts as the "axis of bendation" (again, not Chris' term) for the operation. Location matters. Pay attention to the location of the straight, red axis-aligned edge you draw relative to the thing you're planning to bend. Having spent some time with Shape Bender, here are some things I think it's helpful to know: When the preview looks the way you want it to, press Enter to finish the transformation.Ĭhris' video (below) does a great job of explaining the process:.You can also press the Down Arrow key to reverse the direction of the straight edge you created in Step 3. ![]() If it looks backward, press the Up Arrow key on your keyboard to reverse the direction of the bending path. Take a look at the green preview to see what you're about to get.Depending on how zippy your computer is, maybe get some coffee. Click once on the curve you created in Step 4.Click once on the straight edge you drew in Step 3 (make sure it's highlighted before you click on it).Choose Plugins > Chris Fullmer Tools > Shape Bender to activate the tool.Select the group or component to be bent. ![]()
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